by {Ru}EINHANDER on Thu May 03, 2012 8:57 am
Follow-up:
#1: (Unless something is changed) per an article in Forbe’s magazine on first impressions of the Beta weekend that just ended - You pick one server for all of your characters. If you pay to pick a new server, all of your characters follow to the new server you pick. Apparently that would be different from WoW currently based on what you say happens there. I just don’t see me paying to pick a new server to play at unless there is something seriously wrong with the people playing on that server. With UO (Ultima Online) you could play on different servers from a drop down list but were automatically put on the server you had the best connection/closest to when you initially connected to the UO network. I’m sure it’s the same with WoW (and most likely will be on other MMO servers including GW2), in UO there are some items that sell better than on other servers based on the players that are there. Sure, you still have a high demand for something universal like Ecto, but for example on one server I could fish all day and cook the fish (gave immediate health bonus in combat) that sold for say 6g each on the server I played on.. however, when there was a network adjustment I got moved to a different server but on that server the daily average was 3g per fish cooked. That’s a 50% drop in profit for the same effort for such a small commodity. I’m sure that say.. player made items on one server may sell for more than on another server. Also, it probably has a direct effect based on how populated a server is. From Forbe’s it sounds like the European servers were had “low” population while the US servers were “Full” or “High”. It was also reported that the lag was horrible the first day or so.
#2: I’m glad you mentioned that about money making classes. I suspect, just like UO or in GW there will be classes that will essentially be mules/money makers while others will be the ones that you actually do content with. It’s nothing new but there will be a preferred class just like say the Ele was in GW. I don’t understand based on reading to what extent you can craft items; nor do I understand the extent that you can ‘manufacture’ raw materials used for crafting items. In UO, you could mine, before I quit, about 10 different types of metal and maybe as many types of jewels. They then had to be refined from ingots or rough jewels into bars or cut jewels. At that point you had to know metal working + had to have an anvil (a few free ones were in town) and then had to work at it until your skill was high enough to make ‘poor, low, cheap, standard, mid-level, good, high, professional, superior and finally expert/legendary’ armor (about 10 levels from low to high). The merchants would buy so many of ‘X’ item before it would disappear if not bought up by players. That would be AWESOME if GW2 did something very similar to that. I always wanted to get to legendary archery crafting skills but only got to expert level. I chopped and refined and whittled only to get to like 97% just shy of the best skills to make the best archery items. My best understanding in GW2 is that you still have to gather raw materials, refine them some way, then you can manufacture items. The only thing I could find about information was maybe 3 levels of quality. You wouldn’t have to work for weeks/months just to get to the expert level supposedly. Of course all of it could change or will probably change at release or thereafter release. In UO, the people that played first got to quickly level up their skills to expert crafters etc. Then after so many people started filling up the servers, they cut the rate at which you could advance to ‘limit’ the number of master crafters. Then after that wasn’t good enough to cut down on the number of people, they started implementing ‘atrophy’ that if you didn’t play (it was pay to play) for a full 24 hour period your skills would begin to be lowered by some mathematical percentage each 24 hour period you didn’t play. Then they implemented a faster rate for more than a week not playing etc.
Sadly, I will sell things below market just to get them out of inventory. I’m the bastard that would do that. If you want 2k, I’ll sell it for 1.8k or something like that.
Let them hate.. so long as they FEAR!